Thursday, March 5, 2015

World of Tanks Generals Overview - Part 6: Basic HQs gameplay


A quick rundown of the playthrough of each basic deck based on what advantage they confer.:

 
USSR: Training Unit
I haven’t used the USSR HQ much, but I’ve run into quite a lot of them. They have the most HP, and thus their playstyle tends to be about outlasting their opponents, waiting till they burn through all their cards and then striking when all their defences are down. A sort of Attrition deck.

In my opinion, this is the safest deck available as it provides the best balance between resource gain, firepower and health. It's also the most likely to last long against an aggressive opponent... like the Germans







 





 German: Trainingslager
The German HQ is a little different, they don’t have much in terms of resources, so if their opening hand isn’t optimal, they will start at a disadvantage. However, they have 1 extra firepower above the rest and trust me that’s a lot especially when you can buff it up even by just 1. For this, the gameplay I’ve found most workable with German decks is build up a small force at the start, and from the beginning, quick thrusts at the enemy HQ… a Blitzkrieg strategy if you will :-)




 I've found that the German basic HQ to be the most aggressive of the three. It promotes a high risk, high reward playstyle. Games can end quickly when playing against the Germans, especially those that really know what they're doing.





What is it with the US and screaming drill sergeants?
USA: Training Camp
Finally, the US HQ. They have the most resource gain of all 3, which means early on in the game they can already drop high cost cards, especially ones with high health. Since quite a lot of these high cost cards are heavies with resource gain, you can snowball the advantage pretty quickly and drop bigger units. A deck relying on massing units… I think i’ll call this a Normandy deck :-P

I have to note though that eventhough you'll be the ones dropping the big units, you won't necessarily be the one winning. The US HQ I feel is extremely weak against a well played and aggressive German HQ, who will whittle down what little health you have very quickly.




 

These advantages may not be the same with subsequent HQ, but just a quick look at how the games tend to play out in the early stages especially considering how everyone is basically running the same set of basic cards.

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