Thursday, March 5, 2015

World of Tanks Generals Overview - Part 5: HQs

HQs are essentially your character in Hearthstone (just so those of you who play Hearthstone can wrap your heads around it quicker), they are where you spawn your units and losing your HQ by having it’s HP drop down to 0 means you lose. 

 
The HP of every HQ is indicated in the Shield to the bottom left of the card portrait. All HQs can also fire an artillery shell at either spotted enemy units or the enemy HQ (which is always spotted), the amount of damage done is indicated in that green circle right above the HQ’s hp. Finally, each HQ generates a set amount of resource each turn, indicated by the jerry can to the top right. The resources can then be spent on either spawning units or using up orders. You gain more resource per turn by having putting down units that generate resource. Any unused resource is not carried over to the next round, so it’s best if you use up what you can… strategically of course.

No comments: