Thursday, March 5, 2015

World of Tanks Generals Overview - Part 3: Tech Tree (Cards)



Unto the tech tree for the HQ. Thinking of the HQ as the tank, then the cards you unlock are it’s modules (not exactly, but I’ll cover that later.) You use your HQ’s XP to unlock cards, then use credits to buy one copy of that card. You’ll also notice that there are cards in the tech tree, like the SU-26 which cost almost 7k XP to unlock… those aren’t normal cards. They are what is termed as mercenary cards, which you can rent with either Tokens or credits. Not exactly sure how strong they are, never actually used any of them yet.



Note also the bottom bar, which shows what HQs can be unlocked next.



You can buy up to 3 copies of each card, there are exceptions where you can buy up to 10… like the Easy 8, T-34-85, tanks that were Mass Produced basically.
Now, cards that you unlock in this HQ can be used in ANY deck, seriously, you can put in BT-2s into German decks, no problem.... well, a little problem, but not a major one... we'll get to that :-).

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